Large City: Groqüe Nuzvǟ Qo̠

Groqüe Nuzvǟ Qo̠

Groqüe Nuzvǟ Qo̠
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceVaajha Deanery
Sub ProvenceVdrustri Parish
RegionThèmêkê-dêjê Shrublands
Founded1579
Community LeaderMaster Bibnen Wudush
Area332 km2 (132 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6506 m (21345 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population78947
Population Density237 people per km2 (598 people per mi2)
Town AuraCharm
Naming
Native nameGroqüe Nuzvǟ Qo̠
Pronunciation/groq˔/ /ˈnuzvaː/
Direct Translation[blue; dark blue] [remains; remnant]
Translation[Not Yet Translated]

Groqüe Nuzvǟ Qo̠ (/groq˔/ /ˈnuzvaː/ [blue; dark blue] [remains; remnant]) is a subtropical Large City located in Vdrustri Parish, Vaajha Deanery, within the Covenent of Irus.

The name Groqüe Nuzvǟ Qo̠ is derived from the Wood Elvish language, as Groqüe Nuzvǟ Qo̠ was founded by Rhobudve Ziezamrad, who was culturaly Wood Elven.

Climate

Groqüe Nuzvǟ Qo̠ has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Groqüe Nuzvǟ Qo̠ receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the summer. Groqüe Nuzvǟ Qo̠ covers an area of nearly 332 km2 (132 mi2), and an average elevation of 6506 m (21345 ft) above sea level.

Overview

Groqüe Nuzvǟ Qo̠ was founded durring the late 17th century in early winter of the year 1579, by Rhobudve Ziezamrad. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Rhobudve Ziezamrad.

Groqüe Nuzvǟ Qo̠ was built using the conventions of Wood Elven durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Groqüe Nuzvǟ Qo̠ is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Groqüe Nuzvǟ Qo̠ is was constructed arround several restrictive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Groqüe Nuzvǟ Qo̠'s buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Groqüe Nuzvǟ Qo̠'s top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Even the most brief look arround Groqüe Nuzvǟ Qo̠ has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Groqüe Nuzvǟ Qo̠, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Groqüe Nuzvǟ Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Groqüe Nuzvǟ Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Groqüe Nuzvǟ Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Groqüe Nuzvǟ Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Groqüe Nuzvǟ Qo̠'s parks.

Groqüe Nuzvǟ Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Groqüe Nuzvǟ Qo̠.

Groqüe Nuzvǟ Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Groqüe Nuzvǟ Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Groqüe Nuzvǟ Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Groqüe Nuzvǟ Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Groqüe Nuzvǟ Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Groqüe Nuzvǟ Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Groqüe Nuzvǟ Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Groqüe Nuzvǟ Qo̠'s public wards, blessings, and other arcane systems.

Groqüe Nuzvǟ Qo̠ has an Scientific Academy which provides higher education in the natural sciences.

Groqüe Nuzvǟ Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Groqüe Nuzvǟ Qo̠'s grid is powered by mana accumulators.

Groqüe Nuzvǟ Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Groqüe Nuzvǟ Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Groqüe Nuzvǟ Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Groqüe Nuzvǟ Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Groqüe Nuzvǟ Qo̠'s natural decorations nor waterways.

Groqüe Nuzvǟ Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Groqüe Nuzvǟ Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Groqüe Nuzvǟ Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Groqüe Nuzvǟ Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Groqüe Nuzvǟ Qo̠'s chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

The Mud Elemental, Medium near Groqüe Nuzvǟ Qo̠ are known to be more aggressive than normal.

Groqüe Nuzvǟ Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Transmutation energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 150
  • Farmers: 219
  • Farm Laborer: 493
  • Hunters: 254
  • Milk Maids: 197
  • Ranchers: 107
  • Ranch Hands: 190
  • Shepherds: 213
    • Farmland: 319735 m2
    • Cattle and Similar Creatures: 19736
    • Poultry: 236841
    • Swine: 15789
    • Sheep: 789
    • Goats: 157
    • Horses, Mounts, and Beasts of Burden: 7894

Craftsmen

  • Arms and Toolmakers: 161
  • Blacksmiths: 175
  • Bookbinders: 98
  • Buckle-makers: 111
  • Cabinetmakers: 175
  • Candlemakers: 315
  • Carpenters: 235
  • Clothmakers: 213
  • Coach and Harness Makers: 83
  • Coopers: 202
  • Copper, Brass, Tin, Zinc, and Lead Workers: 116
  • Copyists: 77
  • Cutlers: 64
  • Fabricworkers: 183
  • Farrier: 631
  • Furriers: 52
  • Glassworkers: 281
  • Gunsmiths: 177
  • Harness-Makers: 75
  • Hatters: 159
  • Hosiery Workers: 54
  • Jewelers: 88
  • Leatherwrights: 225
  • Locksmiths: 78
  • Matchstick makers: 121
  • Musical Instrument Makers: 111
  • Painters, Structures and Fixtures: 102
  • Paper Workers: 111
  • Plasterers: 106
  • Pursemakers: 136
  • Roofers: 83
  • Ropemakers: 78
  • Rugmakers: 73
  • Saddlers: 140
  • Scabbardmakers: 173
  • Scalemakers: 81
  • Scientific, Surgical, and Optical Instrument Makers: 50
  • Sculptors, Structures and Fixtures: 77
  • Shoemakers: 75
  • Soap and Tallow Workers: 222
  • Tailors: 478
  • Tanners: 102
  • Upholsterers: 112
  • Watchmakers: 101
  • Weavers: 232
  • Whitesmiths: 64

Merchants

  • Adventuring Goods Retellers: 55
  • Arcana Sellers: 53
  • Beer-Sellers: 109
  • Booksellers: 123
  • Butchers: 202
  • Chandlers: 187
  • Chicken Butchers: 216
  • Entrepreneurs: 78
  • Fine Clothiers: 192
  • Fishmongers: 219
  • Florists: 48
  • Potion Sellers: 136
  • Resellers: 358
  • Spice Merchants: 99
  • Wine-sellers: 154
  • Wheelwright: 127
  • Woodsellers: 75

Service workers

  • Bakers: 464
  • Barbers: 385
  • Coachmen: 119
  • Cooks: 375
  • Doctors: 162
  • Gamekeepers: 123
  • Grooms: 69
  • Hairdressers: 254
  • Healers: 222
  • Housekeepers: 246
  • Housemaids: 464
  • House Stewards: 207
  • Inns: 75
  • Laundry maids: 146
  • Maidservants: 272
  • Nursery Maids: 154
  • Pastrycooks: 292
  • Restaurateur: 303
  • Tavern Keepers: 272

Specialized Laborer

  • Ashworkers: 108
  • Bleachers: 70
  • Chemical Workers: 45
  • Coal Heavers: 151
  • In-Town Couriers: 164
  • Long Haul Couriers: 183
  • Dockyard Workers: 151
  • Gas Workers: 37
  • Hay Merchants: 67
  • Leech Collectors: 205
  • Millers: 175
  • Miners: 175
  • Oilmen and Polishers: 119
  • Postmen: 179
  • Pure Finder: 103
  • Skinners: 246
  • Sugar Refiners: 45
  • Tosher: 121
  • Warehousemen: 292
  • Watercarriers: 177
  • Watermen, Bargemen, etc.: 225

Skilled Laborers

  • Accountants: 98
  • Alchemist: 126
  • Clerk: 157
  • Dentists: 78
  • Educators: 222
  • Engineers: 119
  • Gardeners: 79
  • Mages: 58
  • Plumbers: 83
  • Pharmacist: 96
  • Professors: 34
  • Scientists: 59
  • Wizards: 34

Civil Servants

  • Adventurers: 74
  • Bankers: 111
  • Civil Clerks: 183
  • Civic Iudex: 90
  • Consultants: 49
  • Exorcist: 187
  • Fixers: 91
  • Kami Clerk: 153
  • Landlords: 142
  • Lawyers: 98
  • Legend Keepers: 129
  • Militia Officers: 789
  • Monks, Monastic: 281
  • Monks, Civic: 303
  • Historian, Oral: 183
  • Historian, Textual: 95
  • Policemen, Sheriffs, etc.: 187
  • Priests: 292
  • Rangers: 105
  • Rat Catchers: 120
  • Scholars: 123
  • Spiritualist: 146
  • Slayers: 44
  • Storytellers: 287
  • Military Officers: 272

Cottage Industries

  • Brewers: 246
  • Comfort Services: 303
  • Enchanters: 87
  • Herbalists: 89
  • Jaminators: 246
  • Needleworkers: 281
  • Potters: 136
  • Preserve Makers: 254
  • Quilters: 111
  • Seamsters: 415
  • Spinners: 213
  • Tinker: 86
  • Weaver: 187

Artists

  • Actors: 81
  • Architects: 30
  • Bards: 127
  • Costumers: 47
  • Dancers: 93
  • Drafters: 50
  • Engravers: 64
  • Fine Furniture Carpenters: 38
  • Glaziers: 86
  • Inlayers: 73
  • Musicians: 272
  • Painters, Art: 40
  • Playwrights: 85
  • Sculptors, Art: 69
  • Wood Carvers: 281
  • Writers: 272

Produce Industries

  • Butter Churners: 263
  • Canners: 213
  • Cheesmakers: 263
  • Ice Merchants: 35
  • Millers: 154
  • Picklers: 140
  • Smokers: 103
  • Stockmakers: 88
  • Tobacconists: 125
  • Tallowmakers: 183

30308 of Groqüe Nuzvǟ Qo̠'s population work within a Foundational Occupation.

43903 of Groqüe Nuzvǟ Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 4736 (6%) are noncontributers.

Points of Interest

Groqüe Nuzvǟ Qo̠'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Groqüe Nuzvǟ Qo̠ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a javalin of Invocation, an a javalin imbued with great amounts of Invocation energies was created in Groqüe Nuzvǟ Qo̠ by in time immemorial, reportedly some time during the late 2nd century.

History